SGA/Vista Liners DC-10
review
The McDonnell Douglas DC-10 is a classic three-engine, medium to long range, widebody commercial jet airliner. The DC-10 first flew in 1970 and entered commercial service with American Airlines in 1971. Production of the DC-10 ended in 1989, a year before the more modern MD-11 entered in service.
The SGA DC-10 is a detailed, but frame rate friendly model. All the usual animations are present. The flight dynamics are quite good but the rudder effectiveness is insufficient so you can't keep the aircraft on the centerline in crosswind conditions. There are three different models available: DC-10-10, DC-10-30 and DC-10-40. Many high quality liveries are available in the AVSIM Library.
--
the good
the bad
License |
: | Freeware |
Panel |
: | No |
Virtual Cockpit |
: | No |
Wingview |
: | Yes |
Sound |
: | No |
Developed for |
: | FS2004 |
Compatibility |
: | FS2004 FSX |
Wingflex |
: | Yes, gear compression/lift based |
Landing gear |
: | Realistic |
Rudder effect |
: | Insufficient |
FS2004 |
: |
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FSX |
: |
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Links
Preview video
notes
on 12/12/2008 at 5:52:27
The wingflex on the DC-10 is dynamic, not gear compression based. If you "pull G's", you will find that the wings flex appropriately.on 12/12/2008 at 15:54:03
The wingflex is dynamic indeed, the method to accomplish that is based on lift. That maked the wings move when you pull g's or when flying through turbulent air. The fact that the wings react to the touch down of the main landing gear tells me that the gear compression is also a component of the wingflex.on 01/09/2009 at 16:42:00
Here is the code done by Frazer Turner!!!You see there is no gear compression used!!
fwt_wingflex_rev
(A:VELOCITY BODY Z, knots) 100 <=
if{
(A:G FORCE, gforce) 1 - 30 * 160 +
}
els{
(A:SIM ON GROUND, bool) 1 ==
if{
(A:VELOCITY BODY Z, knots) 160 <=
if{
(A:G FORCE, gforce) 1 - 30 * 160 + (A:VELOCITY BODY Z, knots) 2 * - 200 +
}
els{
(A:G FORCE, gforce) 1 - 30 * 40 +
}
}
els{
(A:VELOCITY BODY Z, knots) 160 <
if{
(A:G FORCE, gforce) 1 - 30 * /-/ 160 + (A:VELOCITY BODY Z, knots) 2 * - 200 +
}
els{
(A:G FORCE, gforce) 1 - 30 * /-/ 40 +
}
}
}
100
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