SGA/Vista Liners DC-10

 

review

The McDonnell Douglas DC-10 is a classic three-engine, medium to long range, widebody commercial jet airliner. The DC-10 first flew in 1970 and entered commercial service with American Airlines in 1971. Production of the DC-10 ended in 1989, a year before the more modern MD-11 entered in service.

The SGA DC-10 is a detailed, but frame rate friendly model. All the usual animations are present. The flight dynamics are quite good but the rudder effectiveness is insufficient so you can't keep the aircraft on the centerline in crosswind conditions. There are three different models available: DC-10-10, DC-10-30 and DC-10-40. Many high quality liveries are available in the AVSIM Library.

























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Added on: 08/02/2008 • Views: 8582 • Downloads: 2017 • User rating: 3.83 (6 Votes)
 

the good

  • Good looking model
  • Frame rate friendly
  •  

    the bad

  • Rudder effect insufficient
  •  

    specifications

    License
    : Freeware
    Panel
    : No
    Virtual Cockpit
    : No
    Wingview
    : Yes
    Sound
    : No
    Developed for
    : FS2004
    Compatibility
    : FS2004 FSX
    Wingflex
    : Yes, gear compression/lift based
    Landing gear
    : Realistic
    Rudder effect
    : Insufficient
     

    frame rate index

    FS2004
    :
    FSX
    :
     

    Links

     

    Preview video

    notes

    -

    Comments

    Posted By: Chris Trott

    on 12/12/2008 at 5:52:27

    The wingflex on the DC-10 is dynamic, not gear compression based. If you "pull G's", you will find that the wings flex appropriately.
    Posted By: Chris

    on 12/12/2008 at 15:54:03

    The wingflex is dynamic indeed, the method to accomplish that is based on lift. That maked the wings move when you pull g's or when flying through turbulent air. The fact that the wings react to the touch down of the main landing gear tells me that the gear compression is also a component of the wingflex.
    Posted By: EdH

    on 01/09/2009 at 16:42:00

    Here is the code done by Frazer Turner!!!
    You see there is no gear compression used!!


    fwt_wingflex_rev



    (A:VELOCITY BODY Z, knots) 100 <=
    if{
    (A:G FORCE, gforce) 1 - 30 * 160 +
    }
    els{
    (A:SIM ON GROUND, bool) 1 ==
    if{
    (A:VELOCITY BODY Z, knots) 160 <=
    if{
    (A:G FORCE, gforce) 1 - 30 * 160 + (A:VELOCITY BODY Z, knots) 2 * - 200 +
    }
    els{
    (A:G FORCE, gforce) 1 - 30 * 40 +
    }
    }
    els{
    (A:VELOCITY BODY Z, knots) 160 <
    if{
    (A:G FORCE, gforce) 1 - 30 * /-/ 160 + (A:VELOCITY BODY Z, knots) 2 * - 200 +
    }
    els{
    (A:G FORCE, gforce) 1 - 30 * /-/ 40 +
    }
    }
    }

    100


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