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Boeing » Project Opensky 777-200/300 v2

Installation instructions (last edited on 12/12/08)

While it is no problem for experienced simmers or computers wizards to install aircraft that are developed by Project Opensky, some people may find it difficult. It is Projects Opensky's policy to make all the files that made up their aircraft available in various parts. Their installation instructions are only understandable by more experienced users. We would love to see an installation program for their products, but till then, we have to do it by hand. Here some instructions to help you install their Boeing 777-200. Note that all paths to folders are those of Windows XP in English language.

1. Go to https://www.projectopensky.com/downloads-index.php and download one of the 777-200 liveries. In this example, we'll scroll down to "Boeing 777-200 Version 2" and click on the "North America" link. We'll click the download link for the "United Airlines Current Livery".

2. After you have downloaded the file "OS772V2_PW4074_UA.zip", unzip it to a temporary folder. Go to the temporary folder and copy the folder "OS772V2_PW4074_UA" to the aircraft folder of FS2004 or FSX. If flight simulator is installed on your C: drive, then this are the locations of the aircraft folders:

FS2004: C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\

FSX: C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\

3. Now go to the new aircraft you've just copied and go to the folder "777-effects" (C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\777-effects\ or for FSX users: C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\OS772V2_PW4074_UA\777-effects\ )

Now copy all files in that folder (which are all the effect files, those that end with .fx) to the main effects folder (C:\Program Files\Microsoft Games\Flight Simulator 9\Effects\) or FSX (C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Effects\).

4. You've now installed the aircraft, but FSX users must do a few more things. First, go to the "OS772V2_PW4074_UA" folder and then to the "FSX" folder (C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\OS772V2_PW4074_UA\FSX\). In that folder, there are 2 other folders (panel and sound) and one file (Aircraft.cfg). Copy both folders (not the Aircraft.cfg file) to the "OS772V2_PW4074_UA" folder and make sure that you overwrite the old files.

You also need to alias the sound to the default Boeing 737-800 in FSX instead of the default Boeing 737-400 in FS2004. Go to the sound folder of the 777-200 (C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\OS772V2_PW4074_UA\sound\) and open the file "sound.cfg" with notepad or another text editor. Now you need to change 737_400 to 737_800, so it looks like this:

[fltsim]
alias=B737_800\sound

Save the file.

Installation instructions for the virtual cockpit (for FS2004 users only)

1. First, go to the "OS772V2_PW4074_UA" folder (C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\ ) and rename the "model" folder to "model.wv". Now create a folder called "model.vc". We do that, so you can choose between the wingview (standard) model and the virtual cockpit model.

2. Go to https://www.projectopensky.com/downloads-index.php and download the virtual cockpit required files. In this example, we'll scroll down to "Boeing 777-200 Version 2" and click on the "Model Packages" link. No you'll see a long list with model files. At the time I wrote this instructions, the SP2A (Service Pack 2A) version was the newest. We now have to download the virtual cockpit model files for the Boeing 777. We will use the example of the installation instructions above, the 777-200 in United Airlines colors. To know which version you need, go to the model folder inside the aircraft folder of this Posky 777-200 (e.g. C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\model\ ).

Now you should see a model file with a .mdl extension. In this case, we see OS772V2_PW4000--L.mdl . Now go back to the project opensky website, to the list with model files. You now know you need the VC model of the "PW4000--L" version. That's this version:

SP2A_PW4000 L Cargo model (OS772V2_PW4000--L_VC)

Click the download link on the right to download this file.

3. After you've downloaded this file (OS772V2_PW4000--L_VC_SP2A.zip), unzip it to a temporary folder. Go inside that temp. folder and then in the folder "OS772V2_PW4000--L_VC". Now you should see a folder called "model", a folder called "Texture" and one file called "Readme.txt" Now go inside the "model" folder. You now should see 2 files: "OS772V2_PW4000--L_VC.mdl" and "model.cfg". Copy both files to the "model.vc" folder you've just created (C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\model.vc\ ).

Now go inside the "Texture" folder. Copy both texture files (the ones that end with .bmp) to each livery texture folder of the Boeing 777-200, which is in this case just one, the "texture.UA" folder (C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\texture.UA\ ).

4. Open the Aircraft.cfg file inside the "OS772V2_PW4074_UA" folder (C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\ ) with notepad or another text editor.

The first [fltsim] section should look like this:

[fltsim.0]
title=Boeing 777-200 - PW4074 - United Airlines
sim=Boeing 777-200-PW4074
model=
panel=
sound=
texture=UA
checklists=

atc_airline=UNITED
atc_id=N775UA
atc_flight_number=
atc_heavy=1
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=UAL

ui_manufacturer=Project Opensky
ui_type=777-200
ui_variation=United Airlines
visual_damage=1
description=Project Opensky Boeing 777-200\nVersion 2-2008.1.0\n\nModel Designers\n Hiroshi Igami\n Yosuke Ube\n\n Textures\n Yosuke Ube\n\nFlight Dynamics, Effects and Sound Designer\n Brandon D. Henry\n Warren C. Daniel\n\nTechnical Resource\n Aaron Seymour\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range:\n 5,235 nautical miles (9,965 km)\n\nTypical city pairs:\n New York-London\n Denver-Honolulu\n Tokyo-San Francisco


Now we have to make two [fltsim] sections, one for the wingview model and one for the virtual cockpit model. Those two section should look like this (you may copy the sections below and paste them over the existing one):

[fltsim.0]
title=Boeing 777-200 - PW4074 - United Airlines (WV)
sim=Boeing 777-200-PW4074
model=wv
panel=
sound=
texture=UA
checklists=

atc_airline=UNITED
atc_id=N775UA
atc_flight_number=
atc_heavy=1
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=UAL

ui_manufacturer=Project Opensky
ui_type=777-200 (Wingview)
ui_variation=United Airlines
visual_damage=1
description=Project Opensky Boeing 777-200\nVersion 2-2008.1.0\n\nModel Designers\n Hiroshi Igami\n Yosuke Ube\n\n Textures\n Yosuke Ube\n\nFlight Dynamics, Effects and Sound Designer\n Brandon D. Henry\n Warren C. Daniel\n\nTechnical Resource\n Aaron Seymour\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range:\n 5,235 nautical miles (9,965 km)\n\nTypical city pairs:\n New York-London\n Denver-Honolulu\n Tokyo-San Francisco

[fltsim.1]
title=Boeing 777-200 - PW4074 - United Airlines (VC)
sim=Boeing 777-200-PW4074
model=vc
panel=
sound=
texture=UA
checklists=

atc_airline=UNITED
atc_id=N775UA
atc_flight_number=
atc_heavy=1
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=UAL

ui_manufacturer=Project Opensky
ui_type=777-200 (Virtual Cockpit)
ui_variation=United Airlines
visual_damage=1
description=Project Opensky Boeing 777-200\nVersion 2-2008.1.0\n\nModel Designers\n Hiroshi Igami\n Yosuke Ube\n\n Textures\n Yosuke Ube\n\nFlight Dynamics, Effects and Sound Designer\n Brandon D. Henry\n Warren C. Daniel\n\nTechnical Resource\n Aaron Seymour\n\nTest Pilots\n Project Opensky Members\n\nMaximun Range:\n 5,235 nautical miles (9,965 km)\n\nTypical city pairs:\n New York-London\n Denver-Honolulu\n Tokyo-San Francisco


5. Go back to https://www.projectopensky.com/downloads-index.php and scroll down to "Boeing 777-200 Version 2" and click on the "Panel Packages" link. Click on the download link on the right side of "Virtual Cockpit Panel SP2A". When you've downloaded the panel file "os777v2_VC_panel_SP2A.zip", unzip it to a temporary folder. Go inside the temporary folder, then go in the folder "os777v2_VC_panel_SP2A" and then inside the folder "panel". In that folder, you see 3 other folders and a few files. Copy all folders and files to the panel folder of your Boeing 777-200 and make sure that you overwrite the old files (e.g. C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\panel\ ).

6. Go back to https://www.projectopensky.com/downloads-index.php and scroll down to "Boeing 777-200 Version 2" and click on the "Panel Packages" link. Click on the download link right of "Virtual Cockpit 32-Bit bmp Textures" for the high quality 32-bits textures or "Virtual Cockpit DXTbmp Textures" for the lower quality DXT3 textures. When you've downloaded either one of the texture files (os777v2_VC_32-bit_BMP_ Textures_FS9.zip or os777v2_VC_DXT_BMP_ Textures_FS9.zip) unzip it to a temporary folder. Go inside the temporary folder and then go in the folder "os777v2_VC_32-bit_BMP_ Textures_FS9" or "os777v2_VC_DXT_BMP_ Textures_FS9". Now you'll see a folder called "Texture". Copy the contents of that folder (all .bmp texture files) to the livery texture folders of your Boeing 777-200 (e.g. C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\OS772V2_PW4074_UA\texture.UA\ ).

NOTE: If you have more texture folders for other liveries, you have to copy all those files to each of them.

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